Wednesday, 4 June 2014

A bit about measuring client-side performance for web applications

What the heck is client-side performance for web applications? Well, it's about the time browser on your user's computer takes to download all the elements on a page and render that page. It's also about the speed of JavaScript on the page. It's not, strictly speaking, about the network between a user and a server, but that usually gets measured too.

Why do you care about it? Because no matter how fast are your servers in, well, serving responses to user's requests - if user still ends up with a slow application, (s)he wouldn't care about the reasons and would rather just go to someone else's site. Sometimes milliseconds matter in how much revenue you'll get, or how many clients your site will bring to you.

I've been doing a bit of research on client-side performance of web applications today, and I found quite a lot of interesting stuff that I didn't know about earlier. I thought it can be useful to put it all in one place. :-)

First of all, amongst all the cool tools I found these two free online analyzers:
Both of them provide pretty detailed statistics and analysis of the page performance, and they also provide simple recommendations on how to fix the discovered issues. First tool has a fair amount of settings allowing you to emulate different browsers, different locations, network throttling, browser settings etc. Second tool doesn't have that much settings, but it shows results for both desktop and mobile site versions. Pretty cool, look for yourself!

Awesome as they are, these two tools can only be applied to publicly available pages. Luckily there are also few simple non-intrusive tools that can help developers and testers in measuring client-side performance of their applications in testing environments - i.e. without having to build some libraries into a code base (as you have to do with boomerang, Google.analytics or countless paid frameworks with similar functionality).

Here we go:
  • Fiddler for any Windows browser (Charles for Mac browsers?) - measures time spent on downloading different resources, can show a timeline for a page. If you select few requests and look at Timeline tab, you'll see which requests are called in parallel, and which are not.
  • Google Insights browser extensions (for Chrome and Firefox) - show detailed analysis on page performance, advice on actions to improve it.
  • AJAX View - ancient proxy from Microsoft, gives performance statistics for JavaScript on a page down to the function level. Looks like the project has been abandoned in 2009, but the downloadable package is still there.
  • APM DynaTrace AJAX edition - paid tool with free trial, that gives page performance analysis down to function level.
As everyone knows, it's much cheaper to prevent than to fix, so here's few articles I bumped into that can help developers in designing a page so as to maximize perceived client-side performance:
Cool thing about both of these lists is that it's all easily applicable on a stage of functional testing. And it should be! In my experience functional testers are perfectly good in noticing when the software under test is slow, but it rarely gets measured or reported, so it stays on the level "I feel this could be faster". With these tools it's quite easy to look under the hood, get some measurement and communicate with developers in a language of facts rather than feelings.

To go further down the rabbit hole you'll need active participation from development team. There are plenty frameworks out there that allow you to gather information on performance on real users' computers. The only catch is that you have to actually include some additional code into your application to do that. The amount of code would differ between frameworks, and so will the price. I haven't actually tried to use any of those frameworks myself so I cannot compare them, but development team should be able to choose the one that suits your case the best.

That's just those I found today, free ones are marked green:
  • https://github.com/HubSpot/BuckyClient - "Bucky is a client and server for sending performance data from the client into statsd+graphite, OpenTSDB, or any other stats aggregator of your choice." That's the only self-hosted tool I found - i.e. tool which won't send any information whatsoever to a third party servers.
  • Google Analytics
    - https://developers.google.com/analytics/devguides/platform/
    - https://developers.google.com/analytics/devguides/collection/analyticsjs/
  • http://newrelic.com/real-user-monitoring - New Relic Browser, has free limited features offering and 2-weeks full features trial
  • App Dynamics - http://www.appdynamics.com/ - a paid tool, similar to google analytics
  • http://www.compuware.com/en_us/application-performance-management/products/user-experience-management/real-user-monitoring-web-and-mobile.html
  • http://www.compuware.com/en_us/application-performance-management/products/dynatrace-free-trial.html
  • http://www.lognormal.com/boomerang/doc/
  • http://www.real-user-monitoring.com/
Aaaaand that's probably it. I hope it'll give someone a start. :-)

Sunday, 1 June 2014

Darkwing Duck about testing

"Darkwing Duck" is my favorite Disney TV series. It's awesome. It has superheroes, cool variety of villains, puns, cultural references, a very active extra smart girl and crazy plots.

Recently I've been watching episode 7 "Dirty money" again first time in few years, and realized: that's a saga about ISTQB vs Context-driven testers! :-D Agent Grizzlikof tries to force DW to do everything by the book, but instead our hero succeeds using his own genuine methods and situational awareness.

And in the end of the episode Darkwing Duck shows us one of the few ways in which ISTQB Foundation textbook can be useful. Yep, that's how it goes - it's only as useful as the paper on which it has been printed. Ignore the letters, use the paper... works for crime fighters!

And more on this topic, I believe that detective work is a very cool area to learn from for a tester. It's a similar business: go into the unknown and find information you seek using scientific methods, reasoning and wide domain and technical knowledge.

P.S.: I'm sure in actual law enforcement structures there are a lot of useful rules, because in their case people get hurt when someone makes a mistake, so inventing the bicycle each time has price too high to pay. And there are plenty of useful rules in testing (e.g. "Ask questions to understand") too, but ISTQB book is not about those nice flexible recommendations-rules. So my metaphor stands. :-)

Wednesday, 28 May 2014

Fair pay for IT specialists

I have this dream to get my own testing consultancy going in few years. Find good thinkers, find clients in need of smart testing, do the right thing... nothing fancy, just good ol' testing. There are plenty of challenges ahead of me on the way to this dream (it's not even a SMART goal yet), of course, but from time to time I like to think about little details as if I was already there.

Today I got to this: how would I organize payment system in my dream company?

I've been in the industry for almost 11 years now, and everywhere I see more or less similar picture:
- people get hired from outside - vs promoting capable people on the inside;
- a newly hired specialist gets higher salary that someone on a similar position who's already working for the company;
- companies don't work hard enough to keep their people as they consider them easily replaceable.

Now, I don't know about you, but to me it seems unfair and straight dumb. IT is an industry mostly getting its profit from innovation, and people are the basic material making that profit possible. People are important. Software company is not a factory! It can never work as a factory for a very simple reason: factories deal with repetitive tasks, whereas software development always deals with new tasks in a constantly changing environment.
An equally simple fact follows: if you want to be successful, you cannot treat people who work for you as replaceable parts of the system. It means both high expectations and high rewards.

So, going back to the initial problem... this is what I'm thinking to apply to my future business:
- a newly hired specialist will get salary not higher than someone already working in the company who is doing the same job. Which automatically means that salaries for anyone inside the company are at least on par with the market;
- all salary levels will be transparent as well as requirements for moving between those levels;
- structure of profits and spends will be available for anyone inside the company to see and comment on;
- when we need someone to fill a position inside the company with the higher level of competence than there already exists, we would first look for anyone who is ready to upskill and take it as a challenge inside the company.

I strongly believe that if a company wants loyalty, it has to be loyal to its employees first. And it also makes perfect commercial sense to me: the more happy, motivated and high qualified people I gather - the more efficient and high quality work we can do, the more happy clients will be, the more clients will want us. Profit!

So, does anyone think my payment rules would work? Do you think it's fair? Would you like to work in a company with rules like these? Do not hesitate to tell me if you think that's an awful idea.

Thursday, 8 May 2014

Lessons learned in non-functional testing

Yesterday I gave a lightning talk at my favorite WeTest Auckland meetup hosted by Assurity. It was a five minutes (okay, maybe 6 minutes) long presentation with the 15 minutes of discussion afterwards. So, for five minutes I had to make it really short, yet making sense.

The main idea I was trying to express is really simple: plan for non-functional quality characteristics right from the beginning.

As an IT graduate I had this assumption when I first started to work as a software tester, that developers would do proper technical and database design according to the task at hand, and then perform testing of the product from the very beginning. In other words, I thought it was obvious that someone would start testing as soon as you get your first requirements from a customer. In reality it wasn't like this at all. Testing usually started at the latest stages of development, which cost projects lots of work hours, effort and money, and often reputational losts. As years passed by, situation seemed to improved. Nowadays most IT companies accept that testing is important, and that it should begin as soon as possible. With one "but" - it only applies to functional testing.

When I switched from functional to performance testing last September, I didn't have that naive assumption about functional testing beeing done the right way everywhere... turns out, I still had even more naive assumption that non-functional testing is done the right way. I haven't done any serious programming in 7 years, yet when occasionally I think about implementing this or that, I still operate by the algorithm I learned in uni: I ask myself questions about a problem I'm trying to solve, and about the future of the software that would solve it. I thought it was obvious: when you write e.g. a web application, you think about bunch of stuff on top of functionality: how would it scale, how would you plug in new functionality, how would you localize it, how would you customize it, what questions will users ask about it, how would you test it, and so on. Sometimes most of the answers would be "it doesn't matter because..." - but important thing is to ask questions and know that for sure.

Well, in real life it happens rarely. I'm not talking about companies like Google or Amazon - surely those guys know what they are doing if only because they had enough experience in the area. But most companies aren't Google. What I see in real life is fire fighting: application is created, then it goes into production, and then you have problems in production, which are extremely expensive to fix. Some issues are obvious: e.g. security breaches and performance and/or scalability breakdowns. Some issues are more subtle: e.g. bad supportability would mean a lot of time and effort spent by field agents (support line, or operators, or whatever you call people who talk with unhappy users). Bad maintainability would mean additional problems when you need to install updates or reconfigure something in live system. Bad testability would mean more time necessary for testing e.g. new release, and potentialy worse quality because some areas testers won't be able to reach. Bad initial usability will bite you in the ass when you decide to implement shiny new GUI which would be different from the existing one, because users will be resistant to changes (remember MS Office 2003 -> 2007 outcry). And what's even worse, to fix non-functional issue often requires to implement fundamental architecture changes.

To summarize, non-functional quality is important, it costs a lot to fix, it isn't being given enough attention.
So, the question is, if you work in one of those companies, what can you do?

As part of the team, regardless of your role, you can communicate and underline the importance of the following:

  • When doing tech design for a new application or a new feature, think about the future. What would happen with your application in a year? What new functionality it might have? What would be the environment and the load (e.g. number of users per hour)? Are you gonna store any sensitive data? Would you need to create additional applications (e.g. mobile) to coordinate with it? What additional data you might need to store? How would you localize/customize it if necessary? How often would you need to release a new version?
  • Do risks analysis. Always do risks analysis - better be prepared for the trouble that might come your way.
  • Involve specialists in specific fields if your team lacks those: there are consultancies, that can review tech design, or do security testing, or performance testing, for you.
  • Start the actual testing as soon as possible - not only functional testing, but non-functional too. On early stages it would look differently from how it loos on later stages: e.g. it makes little to no sense to do a full performance testing for a half-made release, but it is possible to do performance testing of existing separate components, especially of the core ones. It pays off because the earlier you fix the issue, the cheaper it is.
  • Treat non-functional issues fair. If the team doesn't fix e.g. testability issues in time, you will pay for it later with much more complicated testing and higher price for building testability into the project. If performance or security issues are not being treated with respect because "it still works, no one will notice it's slow/insecure", you will pay with your reputation and money when it manifests on production. And if your product is a success, it will manifest in production sooner or later. #too_much_painful_experience
After I did the talk, one of the testers on the meetup asked if all of this makes sense for startups and such - she implied that in the beginning you don't want to spend your time thinking about all this stuff, because you are under pressure to deliver fast. This is another point of view, but I strongly disagree with it. The only case in which you can forget about quality is when you are making proof of concept, then throw it out the window and start anew. If you are gonna use the codebase of your first release further, it pays off greatly to spend few extra hours (and in the very beginning you would only need few extra hours) on analysing the future of your application and doing your tech design (database design and application design) properly.

Remember: there is nothing more permanent than a temporary solution.

Slides for the presentation are shared here:
https://docs.google.com/file/d/0Bxi4eMT3I97ea3luRU9nemRpODg/edit

Friday, 28 March 2014

SFIA Skills framework

There is this cool skills framework which helps you in structuring your professional skills and knowledge, and our company adopted it for internal use. So when I recently decided to review what I know and where are the biggest gaps in my professional knowledge (which I love to do from time to time), I got really inspired.

It probably doesn't work for everyone, but for me it's a perfect fit. I use my imagination a lot to get the spirit of each skill level and apply it to the exact area of expertise I'm looking at (in this case - performance testing). It works kinda like Satisfice Heuristic Test Model: you don't get any instructions - instead you get directions to think about and tools to categorize and/or quantify this seemingly unquantifiable ball of knowledge, skills and experience you keep in your head.

So long story short, after I assessed myself against the next competency level for my job (that is, going from Intermediate to Senior), I got an impressive todo list for self-development. It's funny how I sometimes miss doing functional testing, but at the same time I'm glad I switched to performance testing, because it gave me so much motivation for learning. If I want to get as good in performance testing as I am in functional, I need to learn a lot, and I need to get all sorts of experience.

When I learn, I like to do it in big leaps of reading/trying, but I also like to switch between several different topics and give myself time to process new information on the background. This being said, currently my focus is Java performance. That includes both JVM tuning for performance and knowing how to write highly performant code in Java (algorithms, data structures, concurrency). I feel like when I'm finished I might be better in programming than a lot of actual Java developers. Or maybe not. Anyway, that would be awesome. I like keeping the balance between testing and developing skills shifting. And it's cool that some jobs actually require you to have it this way. E.g. Google's test engineers, who are pretty much really good highly technical testers. Or performance engineers. Or software developers developing testing frameworks.

Wednesday, 19 March 2014

How to make JMeter save results to a database

Our team is responsible for performance testing in the company, and JMeter is one of our major tools. Recently we understood that to make our job easier we need to save aggregated test results to a database instead of a file. There are different use cases for that, the most important being to run periodic automatic performance testing and graph the results to see if a new build dropped in performance. You can do it manually, sure, but saving results to a database makes it so much easier.

Turns out there is currently no plugin for JMeter (that we know of) that would allow you to do that. So a collegue of mine made a plugin to do just that. Then I got interested, and decided to do it a bit differently, and found a problem in his plugin, and... to make the long story short now we have two slightly different plugins that save aggregated results to a database.

I'll probably try and share source code in JMeter's Github once I'm not too lazy to figure out how to do that, but for now I just want to share few things I learned on the way. And boy, was it a harsh way. JMeter has the most unfriendly API I've ever seen (though to be fair I haven't seen much), it looks crazy, and I couldn't find answers to my questions in the internet when I needed them, so here you go. Maybe the next person who decides to make a fancy visualizer will benefit from this post.

So, you decided to write a visualizer that does something more than just calculating statistics differently or showing the data you already have in a prettier graph. Here's some tips that go beyound common sense and general ability to write code in Java and google.
  • Do not do any logic in your visualizer class, because in non-GUI mode JMeter will behave like your class doesn't exist, so you will get no logic whatsoever. Think about standard Aggregate report: in non-GUI mode all you can do is save every and each request to a file, you cannot just get an aggregated table. That's because aggregation happens in the visualizer code, and visualizer doesn't get initialized in non-GUI mode.
  • In non-GUI mode samples are being processed by ResultCollectors. This is where you want to put all your logic. To do that you need to implement two classes and integrate them with each other:
    • implement your visualizer (extend AbstractVisualizer)
    • implement your result collector (must extend ResultCollector, or it won't get started)
    • override "createTestElement" method in the visualizer and create your result collector. You must also override "modifyTestElement" and "configure" methods and make sure the proper constructor of your result collector is called. See the example 1 for "createTestElement" in the end of the post. If you don't do it, JMeter won't know that your two classes are connected. Basically this is where you say: okay, my GUI shows information which really comes from this TestElement, so please create this TestElement even when you skip the GUI.
  • In your result collector override the "sampleOccured" method and put all your aggregating results logic here. You also probably want to call "super.sampleOccured" in the beginning - this way you will get the standard logic (check if sample is okay, send it to visualizer) as well as your new one.
  • If you need to get settings from the GUI, make sure they are saved as properties of your result collector (and not as properties of your visualizer).
  • Keep in mind that you can only access properties after the constructor. Yep, cannot to it in constructor even if your result collector is fully initialized at that point. JMeter runs the "give test elements their properties from the jmx file" process only after it initialized those elements.
  • If you want to use JMeter variables (e.g. you have a field "Test run description", and you want to put some context dependent info there), be aware: you only get access to parsed variables in result collector, but not in the visualizer. In other words, getPropertyAsString will give you "${host}" if called from visualizer, though it will give you "192.168.7.15" if called from result collector for the same property.
  • If you want to know active number of threads (load level) you will have to calculate it. See example 2 below for what to put in the "sampleOccured" method in result collector or in the "add" method in visualizer to do that.

Promised examples.
example 1:
@Override
public TestElement createTestElement() {
            if (collector == null || !(collector instanceof DBResultCollector)) {
                collector = new DBResultCollector();
            }
            modifyTestElement(collector);
            return collector;
}

example 2:
loadLevel = Math.max(res.getAllThreads(), loadLevel);
//where res is SampleResult

Thursday, 6 March 2014

No old tests in regression testing?

Just the other day I was in Assurity, giving my favorite talk about efficient testing (based on "Rapid Software Testing" course and my personal experience). One of the arguments I made (after Michael Bolton in his time) was "use new tests other than old ones". Then someone from the listeners asked: but how do you do regression without using old tests? It got me for a second, because that was an awesome question, a new way to look at it. I mean, no one ever asked that in my presence. When you get question like that, it means that audience listened carefully, processed and understood what you were saying. It also means you get a chance to look at something from a new point of view.

So, I thought for a second, and then I realized: yep, I'm totally doing regression testing without using old tests. And that's how I do it: I don't use scripted test cases at all. What I use is a list of test ideas that structures my testing and serves as a backbone, as a starting point for my testing. So each time I do regression testing, I do it differently, because I don't have steps to follow. Each time I have to think: how would I test this thing, knowing what I know about it right now? So it's always a new test, and it's never out of date.

Another awesome thing was that after my answer people who asked me this realized that they do practically the same thing! They do have scripted testcases, but they never stick to them, and often they don't even read them. So they are actually doing new testing each time. "So why do you need steps written down?", - was my next question. I hope it will do some good. ;-)

I absolutely love it when I can actually say something useful to another tester and understand it immediately that it was useful. Far too often I get this feeling that a person listens to be polite and then goes about their old business, and maybe even uses some of my insights - but I never get to know about it.

Art of balancing

I love how in the process of making and releasing software you (as a team) constantly have to balance technical and business risks. You can't have it all, you most likely will have to go to production with a list of known issues, because if you don't do it, you might lose a client or a market. World moves fast and doesn't wait for anyone. I find that some testers and developers don't really get it, and they insist on blocking the release until all major (in their opinion) issues are resolved.

I say: don't block a release, but make sure that product owner knows of all the technical risks you are aware of, their likelyhood and severity, and the risk mitigation plan (which btw might include install/user guide instructions for workarounds). Let product owner decide if this risk is worth being taken. It might cost more to get rid of the issue than it would cost to fix it even if it indeed appears in production.

As a technical specialist I might strive for perfection, but as a problem-solver I always come back to practical solutions.

Tuesday, 18 February 2014

Maturity of testing process and all that jazzz

Today I spent some time discussing this thing that the other person called "Holistic Testing Maturity model". Now, I probably didn't understand everything he was saying properly, but that got me thinking, and I want to share. I'm not saying that I present that other person's position true and fair, it was just a starting point for my thoughts.

What I got from the conversation is the idea that you want to have a separate testing process maturity model, that only talks about finding and reporting bugs, but not about dealing with them. So you can be very mature according to this model if testing team on your project is all shiny - but at the same time you may have an awful product because you don't actually do much with the information your shiny testers provide you. You will still be able to claim you have a mature testing process. *facepalm*

Now, maybe I spent too much time as a test lead, business analyst and product owner (yep, I wasn't always hands-on testing), but that just doesn't make any fracking sense to me. Excuse my French. Of course it is nice to have a good process of finding and reporting bugs, but what goal do we achieve with that? To have a good testing? But (a) it's not a goal (it's means), and (b) this is not a good testing. At least not what I call good testing.

Thing is, testing doesn't exist in vacuum. It exists to add value for the overall product: to provide information that helps to make product (and process of creating that product) better. If that information is not being used - why should it even exist? If you create perfect bugs, but they stay forever unfixed - how can this be called a mature testing process? Testing isn't about finding bugs, it's about finding useful information (part of that information are bug reports, surely), so if we cross out the word "useful", that's a crappy testing process from my point of view.

Be sure, I am not saying that product quality is a responsibility of solely testing team. Neither am I saying that having a nice and clear process of getting to a point where information is provided (but not yet used) is a bad thing. What I'm saying is: a process should be there for a reason, so if improvements on the process don't bring value to the end product, they are kind of useless.

To be even more clear I'll just list few examples from the top of my head of what I consider a valid reason/goal for an improvement of testing process:

  • to test more features in breadth and depth at the same (as currently) amount of time (either less work hours or more value in the same total number of hours - reduces cost of testing -> valid business goal);
  • to involve testing team on the earliest reasonable stage (reduces overall time needed to complete a project because some stuff is being done in parallel + the earlier problem is found, the cheaper it is to fix -> valid business goal);
  • to improve reporting on test results (gives product owner and developers necessary information faster and in better shape -> enables product owner to make business decisions in time + enables developers to fix issues faster -> saves everyone time and money, valid business goal);
  • to reduce the time for onboarding new team members (less time means project can start benefiting from new addition faster; and it also improves stability of the team, which enables product owner to make proper delivery estimations -> valid business goal);
  • and so on and so forth.


It should all trace back to business value, to a reason why we create the product at all (and no, it's not to "make money" - it's to solver problems our clients have in a timely manner and with satisfying quality). Think of it as of agile vertical stake: until the feature is released, nobody cares how much effort you spent on it. If it's not released, you don't get payed. If testing didn't bring value - it doesn't matter how shiny it is. You don't want to do a process for the sake of doing a process (and if you think I'm wrong, you've probably been ISTQBfied).

And if you are making a maturity model for testing that only goes until the bug is reported - awesome, just don't call it "testing maturity model", call it "maturity model of reporting bugs" (and think why do you even want a separate maturity model for that). Because that's what it's about: reporting bugs. Testing goes beyond that. A good tester enables the team to make a better product. Mature testing process would consider at the very least:
- keeping good (bug not excessive) testing documentation (from notes, to test strategy, to bugs, to test results);
- having a process of onboarding new test team members;
- reporting bugs;
- following up with the bugs (triaging/estimating/confirming the fix/updating test data and test ideas list/etc.);
- acceptance testing: requirements and conditions on which the pass is granted, and clarification on what the "acceptance testing passed" would mean;
- approach to testing (when do we start testing, what do we do, how do we do it, when do we stop doing that, how we report on results and what do we do after);
- team collaboration stuff (by what means, with who and how often do we exchange information);
- what is the goal of having testing on the product at all.

So, just to reiterate, from my point of view a mature testing process eliminates the situation when nothing is being done with the results of testing. If nothing is being done - you don't need to spend testers' time on the project, you already know that it's crap.

Thursday, 13 February 2014

Exploratory testing is about exploration - unedited version of article for "Trapeze"

(That's what I initially sent to the journal. It got quite edited and rewritten on the way. I still like initial version better, so here it is.
Edited version can be found here: http://www.testingcircus.com/testing-trapeze-2014-february-edition/)

Exploratory testing seems to become more and more of a a big thing lately, which fills my heart with joy, but in the recent years I realized that people mean completely different things when they talk about it. Sometimes this difference is amusing, sometimes it's enriching and eye-opening,  and sometimes it's annoying (e.g. when your colleagues refuse to try something new, claiming that they are already "doing this exploratory testing thing"). I don't claim to have an ultimate answer, of course, but I'd like to talk about what I mean under "exploratory testing", and why I love it so much.

For me, exploratory testing is all about the idea of exploration. It's not about using charts and session-based testing, it's not about agile environment, and it's definitely not about some list of heuristics (becoming the new "best practices") you absolutely must use. It's about asking questions, experimenting and gaining knowledge about the world (and the software under test in particular). And as a good explorer, of course you are also bound to keep good notes of your deeds. I like to think about it as if I were the Curiosity rover. Or even better, a crew member of the starship Enterprise (LLAP to all you fellow geeks out there): exploring brand new worlds and happily startrekking across the universe. Never knowing all of it, but having the tools, the desire and the attitude to acquire new knowledge.

As a tester, I have knowledge and assumptions about the software I'm about to test: business requirements, technology description, knowledge of the environment, common sense, etc.. I also have a map, based on my knowledge: test cases, test strategy, process I'm about to follow. And of course I have many tools to help me on my job: from special software to heuristics and ol' good test analysis techniques. All of that gives me a good place to start, but if I let it to define what I do, my job will become mechanical and it really wouldn't need the power that is human brain that much. When I'm doing exploratory testing (and I'm always doing exploratory testing), I have to keep asking questions and remember to readjust my assumptions. It absolutely blows my mind how much you can gain from such a simple idea!

First of all, it gives you efficiency, because by asking questions you gain understanding of software, you make sure you don't use outdated documentation, you get to know people on a team and what they can do, you are providing fast feedback, and you are helping everyone on the team to do better job with having more up-to-date information about the project than they would otherwise have. It also makes the job more fun, which you can't underestimate if you get bored as easily as I do. Another thing exploratory testing encourages you to do is to use techniques from other fields -  humans have been exploring the world since forever, and there is heaps of historical experience and wisdom waiting to be applied to testing software. Also, if you agree that testing is about asking questions and gaining knowledge, it can help you with the project roles that others try to enforce on you. I found that this is a common occurrence, that the product manager (or whoever is responsible for the application) presses the testing team into answering the "is it ready to go production", and "when it will be ready" questions. The problem here is that usually testing team don't really have the power to influence the situation much: they can't decide what is acceptable to be in production, they can't assign additional time for testing or for development teams, and they can't rush developers, designers, translators, etc. into doing their jobs. And if you have no power, you can't take the responsibilities.

All these seemingly abstract ideas form a perfectly practical approach, that I've been more or less successfully applying on my daily job for the last 6 years, even before I knew the terminology to talk about it and to understand exactly what I'm doing. I call that approach exploratory testing. Let me share with you its main points in a series of statements.

1. The mission of software testing isn't to "provide quality", it's to gather and provide helpful information to those who make decisions about the product and it's quality.
2. Exploratory testing is an approach that doesn't depend on SDLC, it can be applied to any situation (even outside of testing itself).
3. You can never know for sure how much time will it take to finish the testing. The challenges of planning and performing testing are rooted in the "work in the unknown" part. It's just like scientific research in that regard.
4. Exploratory testing consists of many iterations of two very different steps: discover and investigate. Each step has it's own challenges and goals. On the "discover" step you are concentrated on finding the issue (issue being a problem or a question), and on the "investigate" step your goal is to gain information you need to deal with that issue.
5. It is important to ask questions (no such thing as a stupid question!), to look at problem from different angle from time to time, to perform root cause analysis, to use new tests instead of old ones, and to keep notes.
6. Use automation to help with mundane tasks and free your precious time for smart tasks - not to replace manual testing of everything.
7. Give feedback as soon as you can make it useful. Give clear feedback, and make sure it isn't personal or insulting.
8. Prioritize your work (which features to test first, how much time to spend on a problem, which risks to mitigate and which tasks to do first, etc.).
9. Know your tools well: heuristics, practices, diagram notations, software that can help on the job, etc.
10. Know software you are testing from business and technological points of view: what problems is it supposed to solve, who are the stakeholders, and how does it work (on a system level at least).
11. Don't spend time on documentation no one will read or use.
12. Keep documentation that is in use up-to-date. Don't let your experience and knowledge of the project to stay only in your head.
13. Use test ideas to guide your testing rather than test cases to define it.

There is one more thing I feel necessary to say out loud. Exploratory testing (the way I understand it) doesn't require you to be an experienced tester in order to be good at it. A completely new to a product and/or software testing itself person can learn exploratory testing, use it right away and be awesome. The only thing that is absolutely required is the passion to explore. Everything else will come with the answers to the question you ask. I tested that with few new testers way back by teaching them to do exploratory instead of the classical "do step-by-step test cases until you learn them by heart" approach, and it worked, they are now totally awesome.

That's all, folks. Once again, I don't claim to know what exploratory testing is really about, but just one way of looking at it. I'd like to thank all testers, whose blogs I read for the last 8 years, because I definitely learned a lot by doing that. And specifically, the biggest thank you goes to James Bach and Michael Bolton for their absolutely brilliant "Rapid Software testing" course, which gave me ideas to think about, confidence that I'm not going the wrong way and most of all terminology I use to vocalize my thoughts on testing.